using UnityEngine; public class CameraZoom : MonoBehaviour { public Camera targetCamera; private float lastCameraSize; void Start() { if(targetCamera == null) targetCamera = Camera.main; lastCameraSize = targetCamera.orthographicSize; UpdateCanvasScale(); } void LateUpdate() { if (Mathf.Abs(targetCamera.orthographicSize - lastCameraSize) > 0.01f) { lastCameraSize = targetCamera.orthographicSize; UpdateCanvasScale(); } } void UpdateCanvasScale() { float scaleFactor = 10f / targetCamera.orthographicSize; transform.localScale = Vector3.one * scaleFactor; } }