using System.Collections.Generic; using NUnit.Framework; // Тесты добычи через рабочих (этап 3) и лимитов склада (этап 1). // Запуск: Window -> General -> Test Runner -> EditMode -> Run All. // Проверка из дизайн-документа: сбалансированный город даёт 90 еды, 50 дерева, 22.5 камня и 15 металла в час. public class ProductionTests { const long T0 = 1_800_000_000; const long Hour = 3600; PopulationTests.FakeEconomy economy; ArmyService army; PopulationService population; ProductionService production; [SetUp] public void SetUp() { GameServices.Clear(); EventBus.Clear(); SaveRegistry.Clear(); GameClock.ResetOffset(); economy = new PopulationTests.FakeEconomy(); army = new ArmyService(); population = new PopulationService(new PopulationRules()); production = new ProductionService(new ProductionRules()); GameServices.Register(economy); GameServices.Register(new PopulationTests.FakeSettlement { TownHallLevel = 1 }); GameServices.Register(army); GameServices.Register(population); GameServices.Register(production); army.AddTroops(0, 30); population.Tick(T0); } // По одному зданию 1 уровня на каждую профессию, кроме золота (нужно 2 фермы для 45 фермеров) static List> Buildings(params (WorkJob job, int level)[] list) { var result = new List>(); foreach (var b in list) result.Add(new KeyValuePair(b.job, b.level)); return result; } [Test] public void BalancedCity_Gives90Food_50Wood_22_5Stone_15Iron() { production.SetBuildings(Buildings((WorkJob.Farmer, 1), (WorkJob.Farmer, 1), (WorkJob.Woodcutter, 1), (WorkJob.Stonecutter, 1), (WorkJob.MinerIron, 1))); population.SetWorkers(WorkJob.Farmer, 45); population.SetWorkers(WorkJob.Woodcutter, 25); population.SetWorkers(WorkJob.Stonecutter, 15); population.SetWorkers(WorkJob.MinerIron, 15); Assert.AreEqual(90f, production.RatePerHour(ResourceType.Food), 0.001f); Assert.AreEqual(50f, production.RatePerHour(ResourceType.Wood), 0.001f); Assert.AreEqual(22.5f, production.RatePerHour(ResourceType.Stone), 0.001f); Assert.AreEqual(15f, production.RatePerHour(ResourceType.Iron), 0.001f); Assert.AreEqual(100, population.Workers); Assert.AreEqual(20, population.FreeWorkers); } [Test] public void OneHour_AddsProduction_AndFoodIsNetOfEating() { economy.Set(ResourceType.Food, 100); production.SetBuildings(Buildings((WorkJob.Farmer, 1), (WorkJob.Farmer, 1), (WorkJob.Woodcutter, 1))); population.SetWorkers(WorkJob.Farmer, 45); population.SetWorkers(WorkJob.Woodcutter, 25); population.Tick(T0 + Hour); Assert.AreEqual(100 + 90 - 33, economy.Get(ResourceType.Food), 0.01, "+90 добыли, -33 съели"); Assert.AreEqual(50, economy.Get(ResourceType.Wood), 0.01); } [Test] public void ProductionComesBeforeEating_NoFalseStarvationOffline() { economy.Set(ResourceType.Food, 0); // склад пуст, но фермы кормят город production.SetBuildings(Buildings((WorkJob.Farmer, 1), (WorkJob.Farmer, 1))); population.SetWorkers(WorkJob.Farmer, 45); population.Tick(T0 + 10 * Hour); Assert.IsFalse(population.IsStarving, "сначала добыли, потом съели"); Assert.AreEqual((90 - 33) * 10, economy.Get(ResourceType.Food), 1.0); } [Test] public void Workers_LimitedBySlots_AndByFreeWorkers() { production.SetBuildings(Buildings((WorkJob.Woodcutter, 1))); // 30 мест Assert.AreEqual(30, population.SetWorkers(WorkJob.Woodcutter, 50), "больше мест не поставить"); production.SetBuildings(Buildings((WorkJob.Woodcutter, 1), (WorkJob.Farmer, 1), (WorkJob.Farmer, 1), (WorkJob.Farmer, 1), (WorkJob.Farmer, 1))); Assert.AreEqual(90, population.SetWorkers(WorkJob.Farmer, 120), "свободных осталось 90 из 120"); Assert.AreEqual(0, population.FreeWorkers); } [Test] public void NoBuilding_NoWorkers() { Assert.AreEqual(0, population.SetWorkers(WorkJob.MinerGold, 10), "нет Золотого рудника -- нет мест"); Assert.AreEqual(0f, production.RatePerHour(ResourceType.Gold)); } [Test] public void HigherLevel_MoreSlots_AndEfficiency() { production.SetBuildings(Buildings((WorkJob.Woodcutter, 3))); // 30 + 2×10 мест, норма ×1.2 Assert.AreEqual(50, production.Slots(WorkJob.Woodcutter)); Assert.AreEqual(1.2f, production.Efficiency(WorkJob.Woodcutter), 0.0001f); population.SetWorkers(WorkJob.Woodcutter, 50); Assert.AreEqual(50 * 2 * 1.2f, production.RatePerHour(ResourceType.Wood), 0.001f); } [Test] public void StorageCap_OverflowIsLost() { economy.SetCapacity(ResourceType.Wood, 1000); economy.Set(ResourceType.Wood, 990); production.SetBuildings(Buildings((WorkJob.Woodcutter, 1))); population.SetWorkers(WorkJob.Woodcutter, 30); // 60 в час population.Tick(T0 + Hour); Assert.AreEqual(1000, economy.Get(ResourceType.Wood), 0.0001, "склад полон -- лишнее пропало"); } [Test] public void AutoFillAll_SpreadsWorkersEvenly() { production.SetBuildings(Buildings((WorkJob.Woodcutter, 1), (WorkJob.Farmer, 1), (WorkJob.Stonecutter, 1))); population.AutoFillAll(); Assert.AreEqual(30, population.GetWorkers(WorkJob.Woodcutter)); Assert.AreEqual(30, population.GetWorkers(WorkJob.Farmer)); Assert.AreEqual(30, population.GetWorkers(WorkJob.Stonecutter)); Assert.AreEqual(30, population.FreeWorkers); Assert.IsTrue(population.JobsInitialized); } [Test] public void AutoFill_NewBuilding_TakesFreeWorkers() { production.SetBuildings(Buildings((WorkJob.Farmer, 1))); Assert.AreEqual(30, population.AutoFill(WorkJob.Farmer)); production.SetBuildings(Buildings((WorkJob.Farmer, 1), (WorkJob.Farmer, 1))); Assert.AreEqual(30, population.AutoFill(WorkJob.Farmer), "вторая ферма -- ещё 30"); Assert.AreEqual(60, population.GetWorkers(WorkJob.Farmer)); } [Test] public void FewerSlots_ClampJobs_RemovesExtraWorkers() { production.SetBuildings(Buildings((WorkJob.Farmer, 1), (WorkJob.Farmer, 1))); population.SetWorkers(WorkJob.Farmer, 60); production.SetBuildings(Buildings((WorkJob.Farmer, 1))); population.ClampJobs(); Assert.AreEqual(30, population.GetWorkers(WorkJob.Farmer)); Assert.AreEqual(90, population.FreeWorkers); } [Test] public void ManySmallTicks_EqualOneBigTick_WithProduction() { economy.Set(ResourceType.Food, 500); production.SetBuildings(Buildings((WorkJob.Farmer, 1), (WorkJob.Woodcutter, 1))); population.SetWorkers(WorkJob.Farmer, 30); population.SetWorkers(WorkJob.Woodcutter, 30); for (long t = T0 + 2; t <= T0 + 5 * Hour; t += 2) population.Tick(t); float foodA = economy.Get(ResourceType.Food), woodA = economy.Get(ResourceType.Wood); SetUp(); economy.Set(ResourceType.Food, 500); production.SetBuildings(Buildings((WorkJob.Farmer, 1), (WorkJob.Woodcutter, 1))); population.SetWorkers(WorkJob.Farmer, 30); population.SetWorkers(WorkJob.Woodcutter, 30); population.Tick(T0 + 5 * Hour); Assert.AreEqual(foodA, economy.Get(ResourceType.Food), 1.0); Assert.AreEqual(woodA, economy.Get(ResourceType.Wood), 1.0); Assert.AreEqual(300, woodA, 1.0, "30 лесорубов × 2 × 5 часов"); } [Test] public void SaveAndRestore_KeepsSlots() { production.SetBuildings(Buildings((WorkJob.Stonecutter, 2))); var copy = new ProductionService(new ProductionRules()); copy.Restore(production.Capture()); Assert.AreEqual(40, copy.Slots(WorkJob.Stonecutter)); Assert.AreEqual(1.1f, copy.Efficiency(WorkJob.Stonecutter), 0.0001f); } }