Files
2026-08-03 22:34:03 +03:00

81 lines
1.6 KiB
C#

using UnityEngine;
using TMPro;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
public float timeLeft = 999f;
public TMP_Text timeText;
public TMP_Text scoreText;
public TMP_Text resultText;
public GameObject restartButton;
public AudioSource audioSource;
public AudioClip loseSound;
private int score = 0;
private bool gameEnded = false;
void Awake()
{
Time.timeScale = 1f;
gameEnded = false;
restartButton.SetActive(false);
UpdateUI();
}
void Update()
{
if (gameEnded) return;
// Таймер
/*
timeLeft -= Time.deltaTime;
timeText.text = "Time: " + Mathf.Ceil(timeLeft);
if (timeLeft <= 0)
{
EndGame(true);
}
*/
}
// Добавление очков
public void AddScore(int amount)
{
score += amount;
scoreText.text = "Score: " + score;
}
// Конец игры
public void EndGame(bool win)
{
gameEnded = true;
Time.timeScale = 0f;
resultText.text = win ? "Победа!" : "Поражение";
if (audioSource != null && loseSound != null)
{
audioSource.PlayOneShot(loseSound);
}
restartButton.SetActive(true);
}
// Рестарт
public void RestartGame()
{
Time.timeScale = 1f;
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
void UpdateUI()
{
scoreText.text = "Score: 0";
timeText.text = "Time: " + Mathf.Ceil(timeLeft);
}
}