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хватает ли ресурсов? (только проверяет) + public bool CanAfford() + { + if (ResourceManager.Instance == null) return false; + + foreach (var c in cost) + { + if (!ResourceManager.Instance.HasEnough(c.type, c.amount)) + return false; + } + return true; + } + + // Списывает стоимость постройки. Вызывать только после CanAfford() == true + public void PayCost() + { + foreach (var c in cost) + { + ResourceManager.Instance.TrySpend(c.type, c.amount); + } + } + + // Текст стоимости для UI, например "50 Wood, 20 Stone" + public string GetCostText() + { + string result = ""; + for (int i = 0; i < cost.Length; i++) + { + result += $"{cost[i].amount} {cost[i].type}"; + if (i < cost.Length - 1) result += ", "; + } + return result; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Construction of buildings/BuildingData.cs.meta b/Assets/Scripts/Construction of buildings/BuildingData.cs.meta new file mode 100644 index 0000000..6cf3795 --- /dev/null +++ b/Assets/Scripts/Construction of buildings/BuildingData.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 6ce7334b9f0b4914ba6750d2a2d35155 \ No newline at end of file diff --git a/Assets/Scripts/Economy/ResourceManager.cs b/Assets/Scripts/Economy/ResourceManager.cs index 8b72688..9c31c55 100644 --- a/Assets/Scripts/Economy/ResourceManager.cs +++ b/Assets/Scripts/Economy/ResourceManager.cs @@ -7,13 +7,14 @@ using UnityEngine; public enum ResourceType { - Power, // "сила" -- как в референсе HUD - Food, - Wood, - Stone, - Iron, - Gold, - Gems + Population = 0, //люди + Food =1 , // еда + Wood= 2, + Stone =3, + Iron =4, + Gold =5, + Krystall =6, + Power =7 } public class ResourceManager : MonoBehaviour @@ -25,13 +26,15 @@ public class ResourceManager : MonoBehaviour public event Action OnResourceChanged; [Header("Стартовые значения (для теста/баланса)")] - public float startWood = 0f; + public float startWood = 0f; public float startStone = 0f; public float startIron = 0f; public float startFood = 0f; public float startGold = 0f; public float startGems = 0f; public float startPower = 0f; + public float startPopulation = 0f; + private Dictionary resources = new Dictionary(); @@ -46,13 +49,14 @@ public class ResourceManager : MonoBehaviour Instance = this; DontDestroyOnLoad(gameObject); // менеджер ресурсов должен жить между сценами (меню -> игра) - resources[ResourceType.Wood] = startWood; + resources[ResourceType.Wood] = startWood; resources[ResourceType.Stone] = startStone; resources[ResourceType.Iron] = startIron; resources[ResourceType.Food] = startFood; resources[ResourceType.Gold] = startGold; - resources[ResourceType.Gems] = startGems; + resources[ResourceType.Krystall] = startGems; resources[ResourceType.Power] = startPower; + resources[ResourceType.Population] = startPopulation; } // Добавить ресурс (можно и отрицательное число -- для трат)