Экономика, этапы 1 и 3: склады и лимиты, добыча через рабочих
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@@ -19,8 +19,9 @@ MonoBehaviour:
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foodPerCivilianPerHour: 0.1
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foodPerSoldierPerHour: 0.2
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growthPerHour: 2.5
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housingBase: 400
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housingPerTownHallLevel: 100
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housingBase: 300
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housingPerTownHallLevel: 50
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housingPerHouseLevel: 50
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maxOfflineHours: 48
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startResources:
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wood: 500
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@@ -29,6 +30,16 @@ MonoBehaviour:
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iron: 100
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gold: 100
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gems: 0
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storage:
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baseGoods: 1000
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baseFood: 1500
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perWarehouseLevel: 1000
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perGranaryLevel: 1500
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crystalCap: 50
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warehouseWood: 200
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warehouseStone: 100
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granaryWood: 150
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granaryStone: 50
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production:
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woodcutterPerHour: 2
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farmerPerHour: 2
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@@ -36,6 +47,13 @@ MonoBehaviour:
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minerIronPerHour: 1
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minerGoldPerHour: 0.4
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workerSlotsT1: 30
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workerSlotsPerLevel: 10
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efficiencyPerLevel: 0.1
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upgrade:
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baseWood: 150
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baseStone: 100
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multiplierPerLevel: 1.6
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maxLevel: 10
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deposits:
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poor: 0.6
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normal: 1
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