Экономика, этапы 1 и 3: склады и лимиты, добыча через рабочих

This commit is contained in:
2026-10-27 18:51:35 +03:00
parent 256a8fbc3f
commit 6567b78ecf
37 changed files with 1547 additions and 219 deletions
+20 -2
View File
@@ -19,8 +19,9 @@ MonoBehaviour:
foodPerCivilianPerHour: 0.1
foodPerSoldierPerHour: 0.2
growthPerHour: 2.5
housingBase: 400
housingPerTownHallLevel: 100
housingBase: 300
housingPerTownHallLevel: 50
housingPerHouseLevel: 50
maxOfflineHours: 48
startResources:
wood: 500
@@ -29,6 +30,16 @@ MonoBehaviour:
iron: 100
gold: 100
gems: 0
storage:
baseGoods: 1000
baseFood: 1500
perWarehouseLevel: 1000
perGranaryLevel: 1500
crystalCap: 50
warehouseWood: 200
warehouseStone: 100
granaryWood: 150
granaryStone: 50
production:
woodcutterPerHour: 2
farmerPerHour: 2
@@ -36,6 +47,13 @@ MonoBehaviour:
minerIronPerHour: 1
minerGoldPerHour: 0.4
workerSlotsT1: 30
workerSlotsPerLevel: 10
efficiencyPerLevel: 0.1
upgrade:
baseWood: 150
baseStone: 100
multiplierPerLevel: 1.6
maxLevel: 10
deposits:
poor: 0.6
normal: 1