From aa7789dc976895c543187ea8bceab639f89b9c83 Mon Sep 17 00:00:00 2001 From: Alexander Date: Thu, 5 Nov 2026 17:49:55 +0100 Subject: [PATCH] =?UTF-8?q?DEV:=20=C2=AB+1000=20=D0=B2=D1=81=D0=B5=D1=85?= =?UTF-8?q?=20=D1=80=D0=B5=D1=81=D1=83=D1=80=D1=81=D0=BE=D0=B2=C2=BB=20?= =?UTF-8?q?=D0=B2=D0=BC=D0=B5=D1=81=D1=82=D0=BE=20+100?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Opus 5.5 --- Assets/Scripts/App/DebugPanel.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/App/DebugPanel.cs b/Assets/Scripts/App/DebugPanel.cs index d8a86f2..701cbaf 100644 --- a/Assets/Scripts/App/DebugPanel.cs +++ b/Assets/Scripts/App/DebugPanel.cs @@ -73,7 +73,7 @@ public class DebugPanel : MonoBehaviour Btn(row1, "+10 часов", UIKit.Theme.Blue, () => GameClock.Advance(36000)); var row2 = UIKit.Row(card, 70, 10); - Btn(row2, "+100 всех ресурсов", UIKit.Theme.Green, AddAllResources); + Btn(row2, "+1000 всех ресурсов", UIKit.Theme.Green, AddAllResources); Btn(row2, "+1000 еды", UIKit.Theme.Green, () => AddResource(ResourceType.Food, 1000)); var row3 = UIKit.Row(card, 70, 10); @@ -157,7 +157,7 @@ public class DebugPanel : MonoBehaviour void AddAllResources() { ResourceType[] types = { ResourceType.Wood, ResourceType.Food, ResourceType.Stone, ResourceType.Iron, ResourceType.Gold, ResourceType.Gems }; - foreach (var t in types) AddResource(t, 100); + foreach (var t in types) AddResource(t, 1000); // лишнее обрежет лимит склада } void AddResource(ResourceType type, float amount)