From c7013508a45c9944db58e2b98c5cbfc97eaf6601 Mon Sep 17 00:00:00 2001 From: Alexander Date: Tue, 27 Oct 2026 16:39:46 +0100 Subject: [PATCH] =?UTF-8?q?DEV-=D0=BF=D0=B0=D0=BD=D0=B5=D0=BB=D1=8C:=20?= =?UTF-8?q?=D0=BA=D0=BD=D0=BE=D0=BF=D0=BA=D0=B0=20=D0=B2=20=D0=B1=D0=B5?= =?UTF-8?q?=D0=B7=D0=BE=D0=BF=D0=B0=D1=81=D0=BD=D0=BE=D0=B9=20=D0=B7=D0=BE?= =?UTF-8?q?=D0=BD=D0=B5,=20=D1=8F=D1=80=D1=87=D0=B5,=20=D0=BA=D0=BD=D0=BE?= =?UTF-8?q?=D0=BF=D0=BA=D0=B0=20=C2=AB=D0=97=D0=B0=D0=BA=D1=80=D1=8B=D1=82?= =?UTF-8?q?=D1=8C=C2=BB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit На iPhone кнопку DEV у левого края закрывал вырез камеры, и открытую панель нельзя было закрыть. Кнопка и панель теперь внутри SafeArea, кнопка ярче, в панели есть «Закрыть». Co-Authored-By: Claude Opus 5.5 --- Assets/Scripts/App/DebugPanel.cs | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/App/DebugPanel.cs b/Assets/Scripts/App/DebugPanel.cs index 8cc468e..ed14bf4 100644 --- a/Assets/Scripts/App/DebugPanel.cs +++ b/Assets/Scripts/App/DebugPanel.cs @@ -38,15 +38,23 @@ public class DebugPanel : MonoBehaviour void Build() { + // Всё внутри безопасной зоны: у края экрана кнопку закрывал вырез камеры + var safe = new GameObject("SafeArea", typeof(RectTransform)).GetComponent(); + safe.SetParent(transform, false); + safe.anchorMin = Vector2.zero; + safe.anchorMax = Vector2.one; + safe.offsetMin = safe.offsetMax = Vector2.zero; + safe.gameObject.AddComponent(); + // Кнопка-переключатель слева посередине: там нет кнопок HUD - var toggle = UIKit.Button(transform, "DEV", new Color(0.55f, 0.15f, 0.55f, 0.85f), Toggle, 110, 64, 26); + var toggle = UIKit.Button(safe, "DEV", new Color(0.8f, 0.2f, 0.8f, 1f), Toggle, 110, 64, 28); var trt = (RectTransform)toggle.transform; trt.anchorMin = trt.anchorMax = new Vector2(0, 0.5f); trt.pivot = new Vector2(0, 0.5f); trt.anchoredPosition = new Vector2(12, 0); trt.sizeDelta = new Vector2(110, 64); - var card = UIKit.Card(transform, new Color(0.08f, 0.08f, 0.11f, 0.95f), 20, 10); + var card = UIKit.Card(safe, new Color(0.08f, 0.08f, 0.11f, 0.95f), 20, 10); card.anchorMin = card.anchorMax = new Vector2(0, 0.5f); card.pivot = new Vector2(0, 0.5f); card.anchoredPosition = new Vector2(135, 0); @@ -71,6 +79,9 @@ public class DebugPanel : MonoBehaviour Btn(row3, "Еда = 0", UIKit.Theme.Red, ZeroFood); Btn(row3, "Сбросить перемотку", UIKit.Theme.Gray, () => { GameClock.ResetOffset(); Refresh(); }); + var row4 = UIKit.Row(card, 70, 10); + Btn(row4, "Закрыть", UIKit.Theme.Gray, () => panel.SetActive(false)); + panel.SetActive(false); }