diff --git a/Assets/Scripts/WorldMap/IntelligenceOverlay.cs b/Assets/Scripts/WorldMap/IntelligenceOverlay.cs index 9a96d14..a7900af 100644 --- a/Assets/Scripts/WorldMap/IntelligenceOverlay.cs +++ b/Assets/Scripts/WorldMap/IntelligenceOverlay.cs @@ -81,7 +81,7 @@ public class IntelligenceOverlay : MonoBehaviour { if (!GameServices.TryGet(out IIntelligence intel)) return; bool hide = IntelligenceConfig.Load().hideUnexploredObjects; - byte unexplored = (byte)(hide ? 245 : 170), explored = 90; + byte unexplored = (byte)(hide ? 250 : 220), explored = 110; for (int cy = 0; cy < gridH; cy++) for (int cx = 0; cx < gridW; cx++) {