197 lines
8.4 KiB
C#
197 lines
8.4 KiB
C#
using System.Collections.Generic;
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using NUnit.Framework;
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// Тесты добычи через рабочих (этап 3) и лимитов склада (этап 1).
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// Запуск: Window -> General -> Test Runner -> EditMode -> Run All.
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// Проверка из дизайн-документа: сбалансированный город даёт 90 еды, 50 дерева, 22.5 камня и 15 металла в час.
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public class ProductionTests
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{
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const long T0 = 1_800_000_000;
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const long Hour = 3600;
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PopulationTests.FakeEconomy economy;
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ArmyService army;
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PopulationService population;
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ProductionService production;
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[SetUp]
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public void SetUp()
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{
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GameServices.Clear();
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EventBus.Clear();
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SaveRegistry.Clear();
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GameClock.ResetOffset();
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economy = new PopulationTests.FakeEconomy();
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army = new ArmyService();
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population = new PopulationService(new PopulationRules());
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production = new ProductionService(new ProductionRules());
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GameServices.Register<IEconomy>(economy);
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GameServices.Register<ISettlement>(new PopulationTests.FakeSettlement { TownHallLevel = 1 });
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GameServices.Register<IArmy>(army);
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GameServices.Register<IPopulation>(population);
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GameServices.Register<IProduction>(production);
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army.AddTroops(0, 30);
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population.Tick(T0);
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}
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// По одному зданию 1 уровня на каждую профессию, кроме золота (нужно 2 фермы для 45 фермеров)
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static List<KeyValuePair<WorkJob, int>> Buildings(params (WorkJob job, int level)[] list)
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{
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var result = new List<KeyValuePair<WorkJob, int>>();
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foreach (var b in list) result.Add(new KeyValuePair<WorkJob, int>(b.job, b.level));
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return result;
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}
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[Test]
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public void BalancedCity_Gives90Food_50Wood_22_5Stone_15Iron()
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{
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production.SetBuildings(Buildings((WorkJob.Farmer, 1), (WorkJob.Farmer, 1), (WorkJob.Woodcutter, 1),
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(WorkJob.Stonecutter, 1), (WorkJob.MinerIron, 1)));
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population.SetWorkers(WorkJob.Farmer, 45);
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population.SetWorkers(WorkJob.Woodcutter, 25);
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population.SetWorkers(WorkJob.Stonecutter, 15);
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population.SetWorkers(WorkJob.MinerIron, 15);
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Assert.AreEqual(90f, production.RatePerHour(ResourceType.Food), 0.001f);
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Assert.AreEqual(50f, production.RatePerHour(ResourceType.Wood), 0.001f);
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Assert.AreEqual(22.5f, production.RatePerHour(ResourceType.Stone), 0.001f);
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Assert.AreEqual(15f, production.RatePerHour(ResourceType.Iron), 0.001f);
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Assert.AreEqual(100, population.Workers);
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Assert.AreEqual(20, population.FreeWorkers);
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}
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[Test]
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public void OneHour_AddsProduction_AndFoodIsNetOfEating()
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{
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economy.Set(ResourceType.Food, 100);
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production.SetBuildings(Buildings((WorkJob.Farmer, 1), (WorkJob.Farmer, 1), (WorkJob.Woodcutter, 1)));
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population.SetWorkers(WorkJob.Farmer, 45);
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population.SetWorkers(WorkJob.Woodcutter, 25);
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population.Tick(T0 + Hour);
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Assert.AreEqual(100 + 90 - 33, economy.Get(ResourceType.Food), 0.01, "+90 добыли, -33 съели");
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Assert.AreEqual(50, economy.Get(ResourceType.Wood), 0.01);
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}
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[Test]
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public void ProductionComesBeforeEating_NoFalseStarvationOffline()
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{
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economy.Set(ResourceType.Food, 0); // склад пуст, но фермы кормят город
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production.SetBuildings(Buildings((WorkJob.Farmer, 1), (WorkJob.Farmer, 1)));
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population.SetWorkers(WorkJob.Farmer, 45);
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population.Tick(T0 + 10 * Hour);
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Assert.IsFalse(population.IsStarving, "сначала добыли, потом съели");
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Assert.AreEqual((90 - 33) * 10, economy.Get(ResourceType.Food), 1.0);
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}
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[Test]
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public void Workers_LimitedBySlots_AndByFreeWorkers()
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{
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production.SetBuildings(Buildings((WorkJob.Woodcutter, 1))); // 30 мест
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Assert.AreEqual(30, population.SetWorkers(WorkJob.Woodcutter, 50), "больше мест не поставить");
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production.SetBuildings(Buildings((WorkJob.Woodcutter, 1), (WorkJob.Farmer, 1), (WorkJob.Farmer, 1),
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(WorkJob.Farmer, 1), (WorkJob.Farmer, 1)));
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Assert.AreEqual(90, population.SetWorkers(WorkJob.Farmer, 120), "свободных осталось 90 из 120");
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Assert.AreEqual(0, population.FreeWorkers);
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}
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[Test]
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public void NoBuilding_NoWorkers()
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{
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Assert.AreEqual(0, population.SetWorkers(WorkJob.MinerGold, 10), "нет Золотого рудника -- нет мест");
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Assert.AreEqual(0f, production.RatePerHour(ResourceType.Gold));
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}
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[Test]
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public void HigherLevel_MoreSlots_AndEfficiency()
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{
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production.SetBuildings(Buildings((WorkJob.Woodcutter, 3))); // 30 + 2×10 мест, норма ×1.2
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Assert.AreEqual(50, production.Slots(WorkJob.Woodcutter));
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Assert.AreEqual(1.2f, production.Efficiency(WorkJob.Woodcutter), 0.0001f);
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population.SetWorkers(WorkJob.Woodcutter, 50);
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Assert.AreEqual(50 * 2 * 1.2f, production.RatePerHour(ResourceType.Wood), 0.001f);
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}
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[Test]
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public void StorageCap_OverflowIsLost()
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{
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economy.SetCapacity(ResourceType.Wood, 1000);
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economy.Set(ResourceType.Wood, 990);
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production.SetBuildings(Buildings((WorkJob.Woodcutter, 1)));
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population.SetWorkers(WorkJob.Woodcutter, 30); // 60 в час
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population.Tick(T0 + Hour);
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Assert.AreEqual(1000, economy.Get(ResourceType.Wood), 0.0001, "склад полон -- лишнее пропало");
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}
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[Test]
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public void AutoFillAll_SpreadsWorkersEvenly()
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{
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production.SetBuildings(Buildings((WorkJob.Woodcutter, 1), (WorkJob.Farmer, 1), (WorkJob.Stonecutter, 1)));
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population.AutoFillAll();
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Assert.AreEqual(30, population.GetWorkers(WorkJob.Woodcutter));
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Assert.AreEqual(30, population.GetWorkers(WorkJob.Farmer));
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Assert.AreEqual(30, population.GetWorkers(WorkJob.Stonecutter));
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Assert.AreEqual(30, population.FreeWorkers);
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Assert.IsTrue(population.JobsInitialized);
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}
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[Test]
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public void AutoFill_NewBuilding_TakesFreeWorkers()
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{
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production.SetBuildings(Buildings((WorkJob.Farmer, 1)));
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Assert.AreEqual(30, population.AutoFill(WorkJob.Farmer));
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production.SetBuildings(Buildings((WorkJob.Farmer, 1), (WorkJob.Farmer, 1)));
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Assert.AreEqual(30, population.AutoFill(WorkJob.Farmer), "вторая ферма -- ещё 30");
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Assert.AreEqual(60, population.GetWorkers(WorkJob.Farmer));
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}
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[Test]
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public void FewerSlots_ClampJobs_RemovesExtraWorkers()
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{
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production.SetBuildings(Buildings((WorkJob.Farmer, 1), (WorkJob.Farmer, 1)));
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population.SetWorkers(WorkJob.Farmer, 60);
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production.SetBuildings(Buildings((WorkJob.Farmer, 1)));
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population.ClampJobs();
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Assert.AreEqual(30, population.GetWorkers(WorkJob.Farmer));
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Assert.AreEqual(90, population.FreeWorkers);
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}
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[Test]
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public void ManySmallTicks_EqualOneBigTick_WithProduction()
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{
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economy.Set(ResourceType.Food, 500);
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production.SetBuildings(Buildings((WorkJob.Farmer, 1), (WorkJob.Woodcutter, 1)));
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population.SetWorkers(WorkJob.Farmer, 30);
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population.SetWorkers(WorkJob.Woodcutter, 30);
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for (long t = T0 + 2; t <= T0 + 5 * Hour; t += 2) population.Tick(t);
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float foodA = economy.Get(ResourceType.Food), woodA = economy.Get(ResourceType.Wood);
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SetUp();
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economy.Set(ResourceType.Food, 500);
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production.SetBuildings(Buildings((WorkJob.Farmer, 1), (WorkJob.Woodcutter, 1)));
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population.SetWorkers(WorkJob.Farmer, 30);
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population.SetWorkers(WorkJob.Woodcutter, 30);
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population.Tick(T0 + 5 * Hour);
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Assert.AreEqual(foodA, economy.Get(ResourceType.Food), 1.0);
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Assert.AreEqual(woodA, economy.Get(ResourceType.Wood), 1.0);
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Assert.AreEqual(300, woodA, 1.0, "30 лесорубов × 2 × 5 часов");
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}
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[Test]
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public void SaveAndRestore_KeepsSlots()
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{
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production.SetBuildings(Buildings((WorkJob.Stonecutter, 2)));
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var copy = new ProductionService(new ProductionRules());
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copy.Restore(production.Capture());
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Assert.AreEqual(40, copy.Slots(WorkJob.Stonecutter));
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Assert.AreEqual(1.1f, copy.Efficiency(WorkJob.Stonecutter), 0.0001f);
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}
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}
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